In episode 5 of the Say Something Smart podcast, Stephanie and Angel interview Craig Fryar, head of Global Business Intelligence at Wargaming.net. The three talk about Star Wars Land, how data influences game design, and why despair is needed gaming.
Star Wars Land: 0:40
Data analytics in Gaming: 4:06
Surprising gamers: 6:20
Analyzing millions of players: 8:50
Suffering, enjoyment, and despair in gaming: 10:07
In preparation for an upcoming podcast guest (Craig Fryar), we played World of Tanks, a strategic warring game that involves war tanks from various countries battling for territory. In this “capture the flag” game, people can play in large groups or mano a mano.
Surprisingly, we had a lot of fun just playing one-on-one. And though there was a bit of scheming and spying going on, the excitement shook our office’s walls.
Oh, and I came out undefeated.
Just thought I’d mention that.
Numbers don’t matter. Though we only had two people playing at a time, we all still engaged in the game. Sure, there was a little cheating going on to quicken the battle, but that was part of the fun and camaraderie-building. Game play in a group or alone would probably have a different energy, but the hide and seek aspect of the game is just plain thrilling. No matter how many players you have.
Controls are simple. The mouse, WASD, the scroll wheel. That’s basically all you need. Double-tap “R” and your tank gets a little kick. A quick tutorial also shows you all you need to know, like how to hide in a bush or move and shoot at the same time.
Realistic movement. Whether your tank is moving up hill, through the lake, or on a dirt road, it’s going to respond realistically. Hills are slow to climb. You have to sludge through water. Every decision affects your game play, making the battle more interesting and life-like.
Countdown before battle is so looooonnnnggg. For thirty seconds, players must sit still, twiddle their thumbs, and question all of their life’s decisions. Seriously. It’s pointless to wait that long. (Although, if you were cool and strategizing with your team, it would make sense to have this time.) But for one-on-one play, it dragged on.
Boring stretches. Especially during our play, there were lengths of time where the players couldn’t find one another to even start the fight. And because the tanks move slowly, it can take about an hour for any legit shooting can take place. (However, we understand this game can be enjoyed methodically and slowly for others.)
Watch the trailer here and tell us what you think.
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