*Caution* The word Kickstarter will appear more than ever in this post. That’s our life now.
We have waved goodbye to week 11, a week filled with big decisions, perseverance, and all-things Kickstarter. Here’s what happened at Reactuate Games:
The swarmbeast, who has given us more trouble for the past month or more than we originally envisioned, is finally rigged. Katey worked hard on the monster throughout the last couple of weeks, and now it is finally prepared to have rag doll physics applied to it.
Katey also created our very first colonist! At the moment, he is a faceless young man, but we are eager to see what Katey comes up with.
The icon, colonist, and rag-dolled swarmbeast were all originally going to be used in our teaser trailers, but with Kickstarter coming up so quickly, the trailers have been put on hold. These projects will be back in production sometime during September.
Austin continued working on the colony cam system, enabling the cameras to record real-time action at the ground level of the game. He’s also implemented the add or delete buttons that will allow players to have up to 8 cameras in their colony.
The reach of the wireless power towers was programmed into the game by Austin last week as well. Placing buildings that will need electricity, like houses and factories, will need to be more strategic now that structures must be within a certain distance of the power towers. Buildings will light up red if they are placed out of reach.
Ron focused a lot on the Kickstarter project. He officially created the KS page we’ll use for our campaign and fleshed out the rewards for our backers. He’s also been researching into the technicalities of starting a campaign. Who knew there was so much planning involved in proper crowdfunding?
Oh, well apparently everyone.
Kickstarter has been haunting me in my sleep, too. Fortunately, some good ideas have come from it. I wrote up some ideas for the KS video that will be displayed on our KS page, and I’ve drafted some of the page’s content– what the game is, its features, info on the planet and the beasts, the backstory, our music, the budget, etc. I’ve been told this is the most important document I will have written for Reactuate … so no pressure there.
When I haven’t been hyperventilating about our KS, I’ve done a little party planning. We are preparing to have two launch parties, one near the Kickstarter launch date and another near the the middle of the campaign. The first will be hosted for friends, family, and supporters. The second will be an e-sport tournament at a local university (hopefully). For some reason, we didn’t realize how much planning goes into these events, either, so I’m a little behind on the scheduling. But it will get done, and it will be fantastic!
I also posted episode 2 of the Say Something Smart podcast. In this episode, Angel and I interviewed Rob Buchheit of Nectar Game Studios. Listen to it here.
Dr. Brian Burton, assistant professor of Digital Entertainment and Information Technology at Abilene Christian University, stopped by the office last week for episode 3 of the podcast. This will be posted later this week. We shared some great conversation on the future of game development and the possibility of “electronic medicine”.
In other news, Ron finally picked a name for the game! After much deliberation, our game is now called …
We’re excited to have an official name to accompany all the hard work we’ve put into making the game. It just makes the project feel that more real.