“What’s in a name? That which we call a rose
By any other name would smell as sweet.”
– Wm. Shakespeare
Shakespeare always applies. Even in game development.
I spun in my chair for what seemed like an hour as we processed the possibilities. The team and I sat in the office, mumbling words from the tops of our heads, some making good sense and others making us question our sleep depravity.
The new name of our project needs to be chosen. Time is running out, and our codename Guardian no longer fully represents our game design.
We’ve been told that the name will find us. A serendipitous lightbulb will go off, and immediately we will all know that that was meant to be our game’s name.
Others suggested we drink till something comes up — a name preferably.
While we waited on a name to emerge, plenty of other things happened last week:
Ron and I met with the owner of Abilene’s The Gathering Place, a hangout for those who love games, especially those who enjoy card games like Magic: The Gathering and Yu-Gi-Oh! . Though our audiences may vary slightly, we learned a lot from the meeting, and it’s always nice to see others who are passionate about gaming. We hope to attend the West Texas Table Top Con in San Angelo this weekend and spread the word about Reactuate Games and maybe make some friends in the process.
The Say Something Smart podcast recorded another episode, this time featuring co-founder of Nectar Game Studios, Rob Buchheit. We discussed such topics as their new game Project Resurgence, unrealistic females in video games to having “too much rhythm” for DDR. Episode 2 goes on Aug. 13th, but you can catch up on the series on our blog post, YouTube, or iTunes.
I also wrote a script and storyboarded a “happy” teaser trailer for Guardian. Reminiscent of the “Pure Michigan” commercials, this short video focuses on the touristy feel of the game. Within the next two weeks, this trailer will be released and showcase RG’s animation debut.
Ron also worked on a storyboard for the “scary” teaser trailer. This video will consist of the problems that may occur in the game. We’re hoping to release this video a week after the “happy” one.
Our fearless leader is now moonlighting as a YouTube personality– sorta. His new vlog series focuses on leadership in a video game company. The first episode, entitled “What Does It Mean to Be Boss?”, is on YouTube and here.
The Kickstarter goals and rewards have been sketched out by Ron, too. Though RG’s main monetary goal has been cut, we still want to give our backers great rewards, so we all added our two cents in to what our supporters should get, and Ron created the final-ish list.
Our talented digital artist, Katey, has been hard at work on many different tasks. The Colony Cam, for instance, has come to fruition, with a rounded, futuristic appeal.
Katey also practiced rigging on her monkey, who’s been with us since day one. Now, the monkey can dance, bounce, shake, twist … everything but twerk! It’s a big accomplishment, as Katey had to watch a lot of training videos and spend a lot of time getting things into motion.
Now Katey is in the process of rigging the fearsome Swarmbeast, a monstrous alien that threatens the colonists. This creature will be featured in our trailers for the first time.
Austin focused on getting the UI elements in place and having them work properly when clicked on, including pop-ups popping up at the right time.
He also managed to get the colony cam system working, which is a huge feat for Guardian. Now, the colony cam is part of the UI, and players can see what is going on in their game at ground level. This interactive feature will hopefully appeal to players, who can now build their colony, watch it transform in real time from a colonist’s perspective, and share their world with their friends.
After all of this, we still don’t have a game name, but we know that our game will be awesome despite the title choose.
So, The Bard had it right after all.