In our eleventh week at Reactuate Games, we decided to play Tales from the Borderlands, a Telltale game that stems from the Borderlands series. Vault keys, bandits, and lots of one-click punches = the new generation of choose-your-adventures.
I was handed the task of maneuvering through the game, and though there was relatively little game play, I still managed to die … twice.
Watch the video here:
- Interactive movie. If you’ve ever watched a film and thought, “It would have been better if …,” then these games may be for you. The cinematography smoothly runs like a movie, and it personally gave me a little thrill to be director of such a beautiful project.
- Plugs into the universe. Everything, from the references to the sketch lines, is reminiscent of the original game. The tone and wit from the series transfers over into this Telltale game, too, so for those wanting more of their favorite game world, you can get that here.
- Time limit. As the story chugs along, every once in a while, the player will be given a decision. “Say thank you,” or “Say screw you,” or “Ask about the promotion.” It’s fun to choose, but a time limit prohibits the player from making an analyzed choice. Perhaps this is for technical reasons or maybe just because developers didn’t want us to overthink things … either way, it’s a pain. Sometimes I didn’t even have time to read the options, so I just clicked one.
- Too much instruction. I suck at games. I know. But I’d like to get a little more credit than this game gave me. Tales from the Borderlands displays the buttons to use in order to dodge left or right when someone is attacking and shows you exactly where to hit the bandit so as to win the fight. There’s little room for experimenting or figuring it out on your own. Which makes me feel a little patronized…
- Doesn’t explain game references. I had no clue what a vault key was. Yet I was searching for one most of the game. It was my fault to play a game from a series I really knew nothing about, but not even subtle discussion occurred in the game to hint at why I really wanted a vault key.
Austin made a good point after our gameplay — will hardcore Borderlands players even transfer over to the Telltales version? The games are radically different, one being more story-oriented and the other being a “role-playing shooter.” Some would even go as far to say that this is not a “gamer’s game.”
But maybe that’s the point?
To bring others (like me) who are not as into shoot ’em ups into a brand/universe. To share with me a world that I otherwise would not have really been interested in.
What do you think? Do Telltale games count as games?